Internal Unreal tools for my upcoming game SHUTTLEFALL
Table of Contents
Statistics tracker⌗
![[Screenshot 2025-10-23 135510.png]] Statistics for each individual session are automatically saved to a CSV file, and can be reloaded into the tool to see data at a particular time.
Value tracker⌗
![[Screenshot 2025-09-21 164229.png]] This is a re-implementation of a Godot tool I had made for a separate project to track values that must keep track of multiple modifiers.
- Values are stored within accessible text files, but can also be modified and saved directly from the tool
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